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Design Patterns Modern C++20: Reusable Approaches for Object-Oriented Software
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Design Patterns Modern C++20: Reusable Approaches for Object-Oriented Software
Current price: $44.99
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Barnes and Noble
Design Patterns Modern C++20: Reusable Approaches for Object-Oriented Software
Current price: $44.99
Size: Paperback
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Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.
Design Patterns in Modern C++20, Second Edition
also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
• Use creational patterns such as builder, factories, prototype and singleton
• Implement structural patterns such as adapter, bridge, decorator, facade and more
• Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
• Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Design Patterns in Modern C++20, Second Edition
also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
• Use creational patterns such as builder, factories, prototype and singleton
• Implement structural patterns such as adapter, bridge, decorator, facade and more
• Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
• Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.