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Gooey Media: Screen Entertainment and the Graphic User Interface

Gooey Media: Screen Entertainment and the Graphic User Interface

Current price: $120.00
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Gooey Media: Screen Entertainment and the Graphic User Interface

Barnes and Noble

Gooey Media: Screen Entertainment and the Graphic User Interface

Current price: $120.00
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Size: Hardcover

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The Graphic User Interface, or GUI, is the adhesive centre of today’s screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and
Gooey Media: Screen Entertainment and the Graphic User Interface
examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media.
Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era.
The Graphic User Interface, or GUI, is the adhesive centre of today’s screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and
Gooey Media: Screen Entertainment and the Graphic User Interface
examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media.
Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era.

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