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Morphids (The Tales of Cerahya Series #1)

Morphids (The Tales of Cerahya Series #1)

Current price: $27.95
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Morphids (The Tales of Cerahya Series #1)

Barnes and Noble

Morphids (The Tales of Cerahya Series #1)

Current price: $27.95
Loading Inventory...

Size: Paperback

CartBuy Online
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The Prophet Lailoken sighed.
This would be his last vision to share. The last words he would speak.
The vice like grip tightened around his heart.
Wait a little longer, they must know; remember and prepare.
On the world of Cerahya, nature's harmonious balances and checks have been disturbed; interfered with. She rails against such abhorrent intrusions and struggles to regain order. Unfortunately re-establishing control unleashes deadly, calamitous events on the island continent of Sofala, catching the inhabitants of the western kingdom unaware.
The High King, Gareth Beaumont calls for assistance from the Ashmourne Academy of Magic. They respond by sending their infamous
'Pace Alastriona Knights'
, led by Commander Atesh and Captain Ballard. Their first battalion of magic-enhanced, ale-swilling, knuckle-busting, gag-pulling, sword-dancing, fierce warrior misfits join forces with the King's personal regiment. Together with mystical allies, they race to reduce the fallout to life, love and liberty upon their homeland. As they search for the source behind the malevolent machinations at work, they uncover truths so repugnant, it will send them reeling.
Will interpreting the strange riddles and finding the ancient prophecy hold the key to the game of life; playing out before their eyes?
The Prophet Lailoken sighed.
This would be his last vision to share. The last words he would speak.
The vice like grip tightened around his heart.
Wait a little longer, they must know; remember and prepare.
On the world of Cerahya, nature's harmonious balances and checks have been disturbed; interfered with. She rails against such abhorrent intrusions and struggles to regain order. Unfortunately re-establishing control unleashes deadly, calamitous events on the island continent of Sofala, catching the inhabitants of the western kingdom unaware.
The High King, Gareth Beaumont calls for assistance from the Ashmourne Academy of Magic. They respond by sending their infamous
'Pace Alastriona Knights'
, led by Commander Atesh and Captain Ballard. Their first battalion of magic-enhanced, ale-swilling, knuckle-busting, gag-pulling, sword-dancing, fierce warrior misfits join forces with the King's personal regiment. Together with mystical allies, they race to reduce the fallout to life, love and liberty upon their homeland. As they search for the source behind the malevolent machinations at work, they uncover truths so repugnant, it will send them reeling.
Will interpreting the strange riddles and finding the ancient prophecy hold the key to the game of life; playing out before their eyes?

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