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Murder Mystery, Graphic Novels, and More: Innovative Programs for Engaging Teens Your Library
Barnes and Noble
Murder Mystery, Graphic Novels, and More: Innovative Programs for Engaging Teens Your Library
Current price: $50.00
Barnes and Noble
Murder Mystery, Graphic Novels, and More: Innovative Programs for Engaging Teens Your Library
Current price: $50.00
Size: Paperback
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This book offers step-by-step details on how to plan and execute library workshops and programs to inspire creativity in teens.
Music, movies, graphic novels, and magazines for teens are now commonplace in libraries, and librarians are in a unique position to go beyond simply providing teens with access to them; they can engage teens in creating and sharing their own original content. Written in a light, accessible manner, this book empowers youth services librarians to do just that.
Murder Mystery, Graphic Novels, and More
provides instruction on hosting creative workshops dedicated to creating and publishing graphic novels; writing and performing interactive murder mystery events; creating animation films; and more—all within a reasonable budget. The chapter on creating graphic novels is itself an original graphic novel drawn by the author, who is also a comic book artist, and a portion of the book lists and explains different "creativity games" both short and long that may be used as everything from icebreakers to exercises to programs in their own right.
Music, movies, graphic novels, and magazines for teens are now commonplace in libraries, and librarians are in a unique position to go beyond simply providing teens with access to them; they can engage teens in creating and sharing their own original content. Written in a light, accessible manner, this book empowers youth services librarians to do just that.
Murder Mystery, Graphic Novels, and More
provides instruction on hosting creative workshops dedicated to creating and publishing graphic novels; writing and performing interactive murder mystery events; creating animation films; and more—all within a reasonable budget. The chapter on creating graphic novels is itself an original graphic novel drawn by the author, who is also a comic book artist, and a portion of the book lists and explains different "creativity games" both short and long that may be used as everything from icebreakers to exercises to programs in their own right.