The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Loading Inventory...
Reverse Design: Half-Life

Reverse Design: Half-Life

Current price: $180.00
CartBuy Online
Reverse Design: Half-Life

Barnes and Noble

Reverse Design: Half-Life

Current price: $180.00
Loading Inventory...

Size: Hardcover

CartBuy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
The
Reverse Design
series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at
Half Life
. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
How
Half-Life
is a key step in the evolution from the composite style of videogame design to the set piece style of design.
defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
The small tricks and flourishes that
used to tell a story through its mechanics, AI and environments
Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
Summary of historical context of
, how it emerged from arena shooters like
Doom
and
Quake
, and how it influenced other games
Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
The
Reverse Design
series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at
Half Life
. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
How
Half-Life
is a key step in the evolution from the composite style of videogame design to the set piece style of design.
defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
The small tricks and flourishes that
used to tell a story through its mechanics, AI and environments
Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
Summary of historical context of
, how it emerged from arena shooters like
Doom
and
Quake
, and how it influenced other games
Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work

More About Barnes and Noble at The Summit

With an excellent depth of book selection, competitive discounting of bestsellers, and comfortable settings, Barnes & Noble is an excellent place to browse for your next book.

Find Barnes and Noble at The Summit in Birmingham, AL

Visit Barnes and Noble at The Summit in Birmingham, AL
Powered by Adeptmind