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Science Comics: Computers: How Digital Hardware Works
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Science Comics: Computers: How Digital Hardware Works
Current price: $21.99

Barnes and Noble
Science Comics: Computers: How Digital Hardware Works
Current price: $21.99
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Size: Hardcover
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Boot Up!
Science Comics: Computers
is a new volume in First Second's middle grade nonfiction STEM series!
The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.
Science Comics: Computers
is a new volume in First Second's middle grade nonfiction STEM series!
The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.
Boot Up!
Science Comics: Computers
is a new volume in First Second's middle grade nonfiction STEM series!
The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.
Science Comics: Computers
is a new volume in First Second's middle grade nonfiction STEM series!
The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.

















