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Usability Matters: Six Dimensions Of App Design
Barnes and Noble
Usability Matters: Six Dimensions Of App Design
Current price: $44.99
Barnes and Noble
Usability Matters: Six Dimensions Of App Design
Current price: $44.99
Size: Paperback
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Summary
Usability Matters: Mobile-first UX for developers and other accidental designers
gives you practical advice and guidance on how to create attractive, elegant, and useful user interfaces for native and web-based mobile apps.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Just because a mobile app works doesn't mean real people are going to like it. Usability matters! Most mobile developers wind up being part-time designers, and mastering a few core principles of mobile UI can make the difference between app and crap.
About the Book
Usability Matters
is a guide for developers wrestling with the subtle art of mobile design. With each expertly presented example, app developer and designer Matt Lacey provides easy-to-implement techniques that instantly boost your design IQ. Skipping highbrow design theory, he addresses topics like gracefully handling network dropouts and creating intuitive data inputs. Read this book and your apps will look better, your users will be happier, and you might even get some high-fives at the next design review.
What's Inside
Understanding your users
Optimizing input and output
Creating fast, responsive experiences
Coping with poor network conditions
Managing power and resources
About the Reader
This book is for mobile developers working on native or web-based apps.
About the Author
Matt Lacey
is an independent mobile developer and consultant and a Microsoft MVP. He's built, advised on, and contributed to apps for social networks, film and TV broadcasters, travel companies, banks and financial institutions, sports companies, news organizations, music-streaming services, device manufacturers, and electronics retailers. These apps have an installed base of more than 500,000,000 users and are used every day around the world.
Matt previously worked at a broad range of companies, doing many types of development. He has worked at startups, small ISVs, national enterprises, and global consultancies, and written software for servers, desktops, devices, and industrial hardware in more languages than he can remember. He lives in the UK with his wife and two children.
Table of Contents
Introduction
Part 1 - Context
Who's using the app?
Where and when is the app used?
What device is the app running on?
Part 2- Input
How people interact with the app
User-entered data
Data not from a user
Part 3 - Output
Displaying items in the app
Non-visible output
Part 4 - Responsiveness
Understanding the perception of time
Making your app start fast
Making your app run fast
Part 5 - Connectivity
Coping with varying network conditions