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Barnes and Noble

3D Game Development with Unity

Current price: $150.00
3D Game Development with Unity
3D Game Development with Unity

Barnes and Noble

3D Game Development with Unity

Current price: $150.00

Size: Hardcover

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This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects.
Building on the knowledge developed in
2D Game Development for Unity,
this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.
Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.
Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic
Crystal Castles
at Atari in 1983, continuing with
Ms. Pacman
and
Toobin'
for the NES, published by Tengen in 1990.
Franz has been an indie game developer since 1991. He worked on SNES
Rampart, Championship Pool,
NCAA Final Four Basketball,
as well as
Gubble
for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of
. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

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