Home
8-Bit Apocalypse: The Untold Story of Atari's Missile Command
Barnes and Noble
8-Bit Apocalypse: The Untold Story of Atari's Missile Command
Current price: $35.99


Barnes and Noble
8-Bit Apocalypse: The Untold Story of Atari's Missile Command
Current price: $35.99
Size: Audiobook
Loading Inventory...
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
The untold story of Atari’s Missile Command
With the advent of the arcade, Atari Inc. and its iconic game,
Missile Command
, were at the forefront of the industry’s explosion, helping usher in both the age of the video game and the gamer lifestyle. In
8-Bit Apocalypse
, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and
creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era,
combines Rubens’s tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the ’80s.
With the advent of the arcade, Atari Inc. and its iconic game,
Missile Command
, were at the forefront of the industry’s explosion, helping usher in both the age of the video game and the gamer lifestyle. In
8-Bit Apocalypse
, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and
creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era,
combines Rubens’s tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the ’80s.