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Anyone Can Create an App: Beginning iPhone and iPad programming
Barnes and Noble
Anyone Can Create an App: Beginning iPhone and iPad programming
Current price: $29.99
Barnes and Noble
Anyone Can Create an App: Beginning iPhone and iPad programming
Current price: $29.99
Size: Paperback
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Summary
Do you have a fantastic idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Book
Anyone Can Create an App
begins with the basics by introducing programming concepts, the Swift language, and the tools you'll need to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step-by-step instructions, you'll learn to:
Get started programming, no experience necessary!
Add controls like text boxes and buttons
Keep track of your favorite things by creating the Like It or Not (LioN) app
By the end, you'll be able to create and run your own apps, and you'll have the confidence to learn more on your own. The book is updated for Swift 3.
About the Reader
This book is written especially for non programmers - no experience needed!
About the Author
Wendy Wise
has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you'll find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors.
Table of Contents
PART 1 - YOUR VERY FIRST APP
Getting started
Building your first app
Your first app, explained
Learning more about your development tools: Xcode
Capturing users' actions: adding buttons
The button app, explained
Capturing user input: adding text boxes
Playing on the Playground
PART 2 - THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS
Go with the flow, man! Controlling the flow of your app
While you're doing that...
Collections
Telling stories with storyboards
ViewControllers in depth
Put it on my tab: creating tab bars
Table views: more than a coffee table picture book
Patterns: learning to sew
PART 3 - CREATING THE LIKE IT OR NOT APP
Putting it all together: the LioN app
Adding data to your LioN app
Displaying details of your LioN
Creating the details of the detail view
The AddEditView scene
Delegates are everywhere
Editing LioNs
Saving LioNs
Making your LioN prettier
Working with Auto Layout
Search your LioNs
Do you have a fantastic idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Book
Anyone Can Create an App
begins with the basics by introducing programming concepts, the Swift language, and the tools you'll need to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step-by-step instructions, you'll learn to:
Get started programming, no experience necessary!
Add controls like text boxes and buttons
Keep track of your favorite things by creating the Like It or Not (LioN) app
By the end, you'll be able to create and run your own apps, and you'll have the confidence to learn more on your own. The book is updated for Swift 3.
About the Reader
This book is written especially for non programmers - no experience needed!
About the Author
Wendy Wise
has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you'll find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors.
Table of Contents
PART 1 - YOUR VERY FIRST APP
Getting started
Building your first app
Your first app, explained
Learning more about your development tools: Xcode
Capturing users' actions: adding buttons
The button app, explained
Capturing user input: adding text boxes
Playing on the Playground
PART 2 - THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS
Go with the flow, man! Controlling the flow of your app
While you're doing that...
Collections
Telling stories with storyboards
ViewControllers in depth
Put it on my tab: creating tab bars
Table views: more than a coffee table picture book
Patterns: learning to sew
PART 3 - CREATING THE LIKE IT OR NOT APP
Putting it all together: the LioN app
Adding data to your LioN app
Displaying details of your LioN
Creating the details of the detail view
The AddEditView scene
Delegates are everywhere
Editing LioNs
Saving LioNs
Making your LioN prettier
Working with Auto Layout
Search your LioNs