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Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Barnes and Noble
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Current price: $39.99
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Barnes and Noble
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Current price: $39.99
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
• The creation of a polished game from start to finish
• Design philosophies
• Next–gen 2D graphics, including shaders
• Techniques for fast, fluid game play
• XACT Audio and XInput
• Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
• The creation of a polished game from start to finish
• Design philosophies
• Next–gen 2D graphics, including shaders
• Techniques for fast, fluid game play
• XACT Audio and XInput
• Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.