Home
Extended Reality and Metaverse: Immersive Technology Times of Crisis
Barnes and Noble
Extended Reality and Metaverse: Immersive Technology Times of Crisis
Current price: $199.99


Barnes and Noble
Extended Reality and Metaverse: Immersive Technology Times of Crisis
Current price: $199.99
Size: Hardcover
Loading Inventory...
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
This book features the latest research in the area of immersive technologies as presented at the 7
th
International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022.
Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming.
The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.
th
International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022.
Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming.
The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.