Home
Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1
Barnes and Noble
Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1
Current price: $96.99
Barnes and Noble
Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1
Current price: $96.99
Size: OS
Loading Inventory...
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
Game AI Pro
3
: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry’s top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby
General Wisdom
Alex Champandard
Architecture
Nathan Sturtevant
Movement and Pathfinding
Damian Isla
Character Behavior
Kevin Dill
Tactics and Strategy; Odds and Ends
3
: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
Contains 42 chapters from 50 of the game industry’s top developers and researchers.
Provides real-life case studies of game AI in published commercial games.
Covers a wide range of AI in games, with topics applicable to almost any game.
Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby
General Wisdom
Alex Champandard
Architecture
Nathan Sturtevant
Movement and Pathfinding
Damian Isla
Character Behavior
Kevin Dill
Tactics and Strategy; Odds and Ends