Home
Leading with Sound: Proactive Sound Practices Video Game Development
Barnes and Noble
Leading with Sound: Proactive Sound Practices Video Game Development
Current price: $190.00
![Leading with Sound: Proactive Sound Practices Video Game Development](https://prodimage.images-bn.com/pimages/9780367535872_p0_v1_s600x595.jpg)
![Leading with Sound: Proactive Sound Practices Video Game Development](https://prodimage.images-bn.com/pimages/9780367535872_p0_v1_s600x595.jpg)
Barnes and Noble
Leading with Sound: Proactive Sound Practices Video Game Development
Current price: $190.00
Size: Hardcover
Loading Inventory...
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
Leading with Sound
is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound.
Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound.
Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.