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Mazes Videogames: Meaning, Metaphor and Design
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Mazes Videogames: Meaning, Metaphor and Design
Current price: $19.99
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Barnes and Noble
Mazes Videogames: Meaning, Metaphor and Design
Current price: $19.99
Size: Paperback
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From the text adventures of
Zork
, to the arcade game of
Pac-Man
, to the corridors of
Doom
, and on to the city streets of
Grand Theft Auto IV
, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Zork
, to the arcade game of
Pac-Man
, to the corridors of
Doom
, and on to the city streets of
Grand Theft Auto IV
, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.