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Monstrous Forms: Moving Image Horror Across Media
Barnes and Noble
Monstrous Forms: Moving Image Horror Across Media
Current price: $42.99


Barnes and Noble
Monstrous Forms: Moving Image Horror Across Media
Current price: $42.99
Size: Paperback
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It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show about grotesque flesh-eating monsters?
Monstrous Forms
offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, video games, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its form, paying special attention to the common ground, the styles and forms that move between mediums. It looks at the ways that moving-image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement (or "camera" movement), jump scares, offscreen monsters-horror innovates and perfects styles that directly provoke and stimulate the bodies in front of the screen. Analyzing films including
Paranormal Activity
,
It Follows
, and
Get Out
, video games including
Amnesia: The Dark Descent
Layers of Fear
Until Dawn
, and TV shows including
The Walking Dead
and
American Horror Story
argues for understanding horror through its sensational address, and dissects the forms that make that address so effective.
Monstrous Forms
offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, video games, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its form, paying special attention to the common ground, the styles and forms that move between mediums. It looks at the ways that moving-image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement (or "camera" movement), jump scares, offscreen monsters-horror innovates and perfects styles that directly provoke and stimulate the bodies in front of the screen. Analyzing films including
Paranormal Activity
,
It Follows
, and
Get Out
, video games including
Amnesia: The Dark Descent
Layers of Fear
Until Dawn
, and TV shows including
The Walking Dead
and
American Horror Story
argues for understanding horror through its sensational address, and dissects the forms that make that address so effective.