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Trapped a Video Game: The Complete Series
Barnes and Noble
Trapped a Video Game: The Complete Series
Current price: $46.95
Barnes and Noble
Trapped a Video Game: The Complete Series
Current price: $46.95
Size: Audio CD
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Five books in one box! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 8- to 12-year-old video game fan begging for just one more chapter.
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games—and the people making those games—can be.
Book One:
Trapped in a Video Game
Jesse hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game
Full Blast
with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good!
Book Two:
The Invisible Invasion
Jesse's rescue mission has led him into the world of
Go Wild
, a
Pokemon Go
-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding?
Book Three:
Robots Revolt
The robot villains from
Super Bot World 3
have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives.
Book Four:
Return to Doom Island
In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and out-swim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet.
Book Five:
The Final Boss
Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games—and the people making those games—can be.
Book One:
Trapped in a Video Game
Jesse hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game
Full Blast
with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good!
Book Two:
The Invisible Invasion
Jesse's rescue mission has led him into the world of
Go Wild
, a
Pokemon Go
-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding?
Book Three:
Robots Revolt
The robot villains from
Super Bot World 3
have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives.
Book Four:
Return to Doom Island
In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and out-swim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet.
Book Five:
The Final Boss
Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.