The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

Current price: $59.99
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

Barnes and Noble

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

Current price: $59.99

Size: Paperback

Loading Inventory...
CartBuy Online
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Barnes and Noble
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of
Unreal for Mobile and Standalone VR
today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
What You'll Learn
• Explore the VR ecosystem, including history, recent trends and future outlook
• Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
• Examine graphics optimization techniques
• Set up a project and the target platform
• Design interaction with Unreal blueprints
• Deployments, testing, further optimization
Who This Book Is For
Multimedia designers, CG artists, producers, app developers. No coding experience is required.

More About Barnes and Noble at The Summit

With an excellent depth of book selection, competitive discounting of bestsellers, and comfortable settings, Barnes & Noble is an excellent place to browse for your next book.

Powered by Adeptmind