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.NET Developer's Guide to Augmented Reality iOS: Building Immersive Apps Using Xamarin, ARKit, and C#

Current price: $59.99
.NET Developer's Guide to Augmented Reality iOS: Building Immersive Apps Using Xamarin, ARKit, and C#
.NET Developer's Guide to Augmented Reality iOS: Building Immersive Apps Using Xamarin, ARKit, and C#

Barnes and Noble

.NET Developer's Guide to Augmented Reality iOS: Building Immersive Apps Using Xamarin, ARKit, and C#

Current price: $59.99

Size: Paperback

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This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple’s augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer—C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experienceand are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.

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